Founder, Product & Engineering Lead · Bizarre Games
- Built most of Unchained (2024 – present), a live real-time multiplayer browser game: the Nuxt client, the Node API and the Socket.IO game server.
- Own the roadmap, game design and live ops. Invented its Seasonal mode, the timelapse battle royale.
- Shipped on Abstract, Ronin and Robinhood Chain with Privy login, in 4 languages. The contracts passed two Three Sigma audits.
- Build with AI coding agents daily, with human code review and agent-run security audits before launch.
- Direct a small remote team. Wrote the copy, cut the trailers, raised an angel round and pitched at an accelerator demo day (Sep 2024).
